HEY! great asset but im having an anchoring issue! i attach it using vrcfury to my hip but in certain poses like a squat its just not attached, it doesnt follow properly, is there a specific way to anchor it?
I just got this set up on my main avatar, and it's pretty easy! The concept is that you are constraining the overall positional/spatial movement of the Howl by tying it to the thighs, which are more fixed in their positioning. Without parent constraints, if I crouched down (FBT), the Howl would end up unnaturally low between my legs. With these parent constraints and a customized Weight, you can make these movements more natural.
1. Select the root asset—the entire Wolf's Howl prefab—scroll down its Inspector window, and Add Component > VRC Parent Constraint. The VRC version is more efficient for what we're doing. You can lock the Inspector window to make a lot of this easier.
2. In VRC Parent Constraint settings, click the + sign to add Sources until you have two. Find your thigh bones in your avatars armature; they won't always be labeled thighs, because it depends on the maker (mine say Leg_Upper). Use your left mouse button to click and drag these left and right thighs into the Source Transform fields. It's easier than using the picker dialog.
3. Still in Sources, set a Weight of 0.1 to each thigh as per the commenter above. I did not test what higher values would do.
4. Near the top of the VRC Parent Constraint section, set a Weight between 0 and 1. You can experiment with test builds to find the best value and visual result. For me, this was between 0.3 and 0.4, but it depends on your specific avatar and preferences. A Weight of 1 made the Howl's spatial positioning so static that when I crouched down it immediately became absorbed into my avatar's belly, so I don't think a Weight of 1 will be useful for anyone.
5. Solve in World Space (default). You can test Local Space for a potentially funny result (I'm keeping those screenshots), but you will definitely want it to be World Space.
6. Enable "Is Active" at the top of the VRC Parent Constraint section. You will see all the position/rotation/offset values autofill.
7. Enjoy!
P.S. I'm not an expert, so if anyone else has more input, please share!
im having issues with it, the thiccwater prefab ver. does not work at all for me, it doesn't seem to get added and i followed the steps, adding the thiccwater and vrcfury patch as it said :/
Probably no major updates, the project's pretty much complete. We are planning on releasing other models, and any new features created for those will be included in this one, too.
Hi! is there any known possible way to add a matcap to the shaft using the throbshader provided? I just want it to match the rest of my avi and I cant seem to find a nice way to do it.
Not sure what shader you use but if you use poiyomi you can recreate the vein throb with the details section using detail normal and animating the intensity, and you can recreate the cum cover with rgba color masking as well by animating one of the color channels on. A friend and I created a bone animated throb as well. I just like having all my shaders match up for lighting consistency and I like Poiyomi's options as well
Couldn't find a way to message ya, was wondering if there was plans for a feline version for this? That or a custom commission, have a custom tiger WolfMan I made but obv feline so canine doesn't fit the bill for the species.
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HEY! great asset but im having an anchoring issue! i attach it using vrcfury to my hip but in certain poses like a squat its just not attached, it doesnt follow properly, is there a specific way to anchor it?
vrc parent constraint, thighLeft and thighRight. Main weight 1and 0.1 on each source.
when you say 0.1 on source, wdym exactly? because when i even click on source my legs break
I just got this set up on my main avatar, and it's pretty easy! The concept is that you are constraining the overall positional/spatial movement of the Howl by tying it to the thighs, which are more fixed in their positioning. Without parent constraints, if I crouched down (FBT), the Howl would end up unnaturally low between my legs. With these parent constraints and a customized Weight, you can make these movements more natural.
1. Select the root asset—the entire Wolf's Howl prefab—scroll down its Inspector window, and Add Component > VRC Parent Constraint. The VRC version is more efficient for what we're doing. You can lock the Inspector window to make a lot of this easier.
2. In VRC Parent Constraint settings, click the + sign to add Sources until you have two. Find your thigh bones in your avatars armature; they won't always be labeled thighs, because it depends on the maker (mine say Leg_Upper). Use your left mouse button to click and drag these left and right thighs into the Source Transform fields. It's easier than using the picker dialog.
3. Still in Sources, set a Weight of 0.1 to each thigh as per the commenter above. I did not test what higher values would do.
4. Near the top of the VRC Parent Constraint section, set a Weight between 0 and 1. You can experiment with test builds to find the best value and visual result. For me, this was between 0.3 and 0.4, but it depends on your specific avatar and preferences. A Weight of 1 made the Howl's spatial positioning so static that when I crouched down it immediately became absorbed into my avatar's belly, so I don't think a Weight of 1 will be useful for anyone.
5. Solve in World Space (default). You can test Local Space for a potentially funny result (I'm keeping those screenshots), but you will definitely want it to be World Space.
6. Enable "Is Active" at the top of the VRC Parent Constraint section. You will see all the position/rotation/offset values autofill.
7. Enjoy!
P.S. I'm not an expert, so if anyone else has more input, please share!
Hi there, I bought the Wolf pack bundle, but the prefab for the wolf howl thicc water doesn't work when uploading. Is there a way you can help?
The thiccwater prefab seems to have the emitters missing now, maybe because of a vrcfury update?
im having issues with it, the thiccwater prefab ver. does not work at all for me, it doesn't seem to get added and i followed the steps, adding the thiccwater and vrcfury patch as it said :/
I would love to see a version of this, though for a dragon shaft and sheath/sac
Will this ever see an update?
Probably no major updates, the project's pretty much complete. We are planning on releasing other models, and any new features created for those will be included in this one, too.
Hi! is there any known possible way to add a matcap to the shaft using the throbshader provided? I just want it to match the rest of my avi and I cant seem to find a nice way to do it.
Not sure what shader you use but if you use poiyomi you can recreate the vein throb with the details section using detail normal and animating the intensity, and you can recreate the cum cover with rgba color masking as well by animating one of the color channels on. A friend and I created a bone animated throb as well. I just like having all my shaders match up for lighting consistency and I like Poiyomi's options as well
Couldn't find a way to message ya, was wondering if there was plans for a feline version for this? That or a custom commission, have a custom tiger WolfMan I made but obv feline so canine doesn't fit the bill for the species.
Love love love this! Only request would be to let us adjust the ball size independently of the dick! :3
the best thing I've ever purchased and at an amazing price! Always my go to on the Wolfman and even on some other avatar bases<3 well done!
BORK BORK! GREAT! 10/10
Absolutely incredible! It satisfies tying all the knots and smashing all the pumpkin needs a wolf could ever have!
BARK BARK BARK!
Notice there is only a sheath substance painter and no shaft?
Just uploaded a substance painter file for the shaft, has all the different flavors in it