Wolf's Howl
Wolf's Howl canine penis for VRChat, Unity. Designed to work with any avatar, screenshots feature Dovero's Wolfman (https://sorakirbys.gumroad.com/l/wolfman)
Features
- Four shapes (canine tip variants + humanoid tip)
- 3 shaft colors (red, black, and pink) and different sheath colors
- Lightweight synced-variable variants
- Photoshop & Substance Painter files for customizing materials
- 10k polygons
- Ball weight & hang adjustment
- Cum cover
- Smooth erection animation
- Throbbing shader
- Optional piercings
- AND MORE???
Requirements
- VRChat Avatar
- VRCFury (https://vrcfury.com/download)
- Poiyomi Toon Shader 8.0 or higher (https://github.com/poiyomi/PoiyomiToonShader/releases/latest)
Installation
- Each of the four shapes has a prefab in the PleasureArcade/WolfsHowl folder
- Drag the selected prefab onto your avatar's Hip or Pelvis bone
- You're done!
Terms of Use
- You may use this asset on any avatars you own. For commission work, the asset must belong to the commissioner. Please do not redistribute.
- As an adult-asset, this is meant for private avatars only. Do not put it on public avatars.
- This asset may be used outside of VRChat, but since it uses VRCFury for installation, reworking it for other games/systems must be done manually.
Send comments/problems/suggestions/whatever to pleasurearcade(at)gmail(dot)com
| Status | Released |
| Category | Assets |
| Rating | Rated 5.0 out of 5 stars (7 total ratings) |
| Author | PleasureArcade |
| Made with | Unity |
| Tags | Adult, Furry, Unity, VRChat |
| Average session | A few seconds |
Purchase
Get this asset and 1 more for $25.00 USD
Buy Now$16.00 USD or more
In order to download this asset you must purchase it at or above the minimum price of $16 USD. You will get access to the following files:
PleasureArcade-WolfsHowlv1.1.unitypackage 383 MB
SPP - Sheath 163 MB
SPP - Sheath (hairless) 159 MB
SPP - Shafts 512 MB
PSD - Sheath 180 MB
PSD - Shafts 456 MB
FBXs and Textures 382 MB
Development log
- FBXs and TexturesMar 21, 2025
- v1.1 - Wolf's Bark & WhimperMar 05, 2025
- Substance Painter file with hidden fluffJul 08, 2024
- v1.0.1 Hotfix for default visibilityJun 01, 2024





Comments
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I adore this asset. Please tell me you're going to do some other types like Dragon, Horse, ect.
We have been busy with new stuff, and it is the year of the horse coming up...
HEY! great asset but im having an anchoring issue! i attach it using vrcfury to my hip but in certain poses like a squat its just not attached, it doesnt follow properly, is there a specific way to anchor it?
vrc parent constraint, thighLeft and thighRight. Main weight 1and 0.1 on each source.
when you say 0.1 on source, wdym exactly? because when i even click on source my legs break
I just got this set up on my main avatar, and it's pretty easy! The concept is that you are constraining the overall positional/spatial movement of the Howl by tying it to the thighs, which are more fixed in their positioning. Without parent constraints, if I crouched down (FBT), the Howl would end up unnaturally low between my legs. With these parent constraints and a customized Weight, you can make these movements more natural.
1. Select the root asset—the entire Wolf's Howl prefab—scroll down its Inspector window, and Add Component > VRC Parent Constraint. The VRC version is more efficient for what we're doing. You can lock the Inspector window to make a lot of this easier.
2. In VRC Parent Constraint settings, click the + sign to add Sources until you have two. Find your thigh bones in your avatars armature; they won't always be labeled thighs, because it depends on the maker (mine say Leg_Upper). Use your left mouse button to click and drag these left and right thighs into the Source Transform fields. It's easier than using the picker dialog.
3. Still in Sources, set a Weight of 0.1 to each thigh as per the commenter above. I did not test what higher values would do.
4. Near the top of the VRC Parent Constraint section, set a Weight between 0 and 1. You can experiment with test builds to find the best value and visual result. For me, this was between 0.3 and 0.4, but it depends on your specific avatar and preferences. A Weight of 1 made the Howl's spatial positioning so static that when I crouched down it immediately became absorbed into my avatar's belly, so I don't think a Weight of 1 will be useful for anyone.
5. Solve in World Space (default). You can test Local Space for a potentially funny result (I'm keeping those screenshots), but you will definitely want it to be World Space.
6. Enable "Is Active" at the top of the VRC Parent Constraint section. You will see all the position/rotation/offset values autofill.
7. Enjoy!
P.S. I'm not an expert, so if anyone else has more input, please share!
Hi there, I bought the Wolf pack bundle, but the prefab for the wolf howl thicc water doesn't work when uploading. Is there a way you can help?
I just discovered how to fix this as a non-expert. The Wolf's Howl Thicc Water prefabs are referencing a different version of the Thicc Water prefab asset. You can see this in the Unity console, with a missing GUID# 0365469d4b86a5b43a3d455bdf962ac8
You will need the Thicc Water prefab imported into your project ahead of time (separate purchase).
If you open the VRCFThiccWater-Full.prefab.meta file (or VRCFThiccWater-Basic.prefab.meta if you prefer) from your project folder, you can see the GUID you need to use.
1. Close your Unity project.
2. Open the WolfsHowl-Base-Thicc.prefab and/or other ThiccWaterPreconfig prefab files in Notepad or another text editor.
3. Do a Find and Replace for the missing ~2ac8 GUID above. Replace all references to it with the appropriate Thicc Water GUID you found in your .meta file.
4. Save and close the Wolf's Howl ThiccWaterPreconfig prefab file(s).
5. Reopen your project, and boom! Thicc Water just works. You will get a new expressions submenu for it.
The thiccwater prefab seems to have the emitters missing now, maybe because of a vrcfury update?
im having issues with it, the thiccwater prefab ver. does not work at all for me, it doesn't seem to get added and i followed the steps, adding the thiccwater and vrcfury patch as it said :/
I would love to see a version of this, though for a dragon shaft and sheath/sac
Will this ever see an update?
Probably no major updates, the project's pretty much complete. We are planning on releasing other models, and any new features created for those will be included in this one, too.
Hi! is there any known possible way to add a matcap to the shaft using the throbshader provided? I just want it to match the rest of my avi and I cant seem to find a nice way to do it.
Not sure what shader you use but if you use poiyomi you can recreate the vein throb with the details section using detail normal and animating the intensity, and you can recreate the cum cover with rgba color masking as well by animating one of the color channels on. A friend and I created a bone animated throb as well. I just like having all my shaders match up for lighting consistency and I like Poiyomi's options as well
Couldn't find a way to message ya, was wondering if there was plans for a feline version for this? That or a custom commission, have a custom tiger WolfMan I made but obv feline so canine doesn't fit the bill for the species.
Love love love this! Only request would be to let us adjust the ball size independently of the dick! :3
the best thing I've ever purchased and at an amazing price! Always my go to on the Wolfman and even on some other avatar bases<3 well done!
BORK BORK! GREAT! 10/10
Absolutely incredible! It satisfies tying all the knots and smashing all the pumpkin needs a wolf could ever have!
BARK BARK BARK!
Notice there is only a sheath substance painter and no shaft?
Just uploaded a substance painter file for the shaft, has all the different flavors in it